THE DICE SYSTEM

The complete guide to elements, attainment, and game mechanics. For those who want to go deep.

← Back to Home

THE ATTAINMENT ENGINE

The heart of Sales Things is Attainment - a universal measure that makes all dice equal in power while preserving their unique character.

Attainment = Roll / Die Maximum

This means a Fire player rolling 3 on a D4 (75%) ties with a Water player rolling 15 on a D20 (75%). Every element is balanced - what matters is how you use it.

Equivalence Examples

ElementDieRollAttainment
FireD430.75 (75%)
EarthD64.50.75 (75%)
AirD860.75 (75%)
WaterD20150.75 (75%)
EtherD1290.75 (75%)
ChaosD107.50.75 (75%)
OrderD100750.75 (75%)

Difficulty Targets

DifficultyTarget AttainmentWhen to Use
Easy0.55Warm lead, established relationship
Standard0.65Normal sales situation
Hard0.70Skeptical buyer, strong competition
Heroic0.85Must win against all odds

THE EIGHT ELEMENTS

Each element represents a different sales style. Master them all to become unstoppable.

🔥
Fire
D4 - The Closer
Urgency & Action
Decisive asks, momentum resets, overcoming hesitation. Critical: Immediate commitment.
🌱
Earth
D6 - The Builder
Process & Follow-up
Pipeline management, objection handling with facts. Critical: No renegotiation needed.
🌬
Air
D8 - The Scout
Discovery & Rapport
Lead gen, qualification, warm intros. Critical: New decision-maker contact revealed.
🌊
Water
D20 - The Steward
Trust & Empathy
Relationships, renewals, sensitive objections. Critical: Lifetime customer + referrals.
Ether
D12 - The Storyweaver
Narrative & Vision
Positioning, mission alignment, community building. Critical: Customer becomes evangelist.
🌀
Chaos
D10 - The Breaker
Reframes & Pivots
Pattern interrupts, rescuing stuck deals, creative offers. Critical: Complete reframe.
Order
D100 - The Strategist
Systems & Data
CRM mastery, deal review, territory strategy. Critical: Perfect forecast.
💰
Coin
D2 - The Moment
Binary Decisions
Do they buy today? Does credit pass? Yes or no. Pure fate.

THE TEN SALES MOVES

Every scene is made of Moves. Pick a move, roll your element, narrate the outcome.

#MoveDescriptionBest Elements
1ProspectFind leadsAir, Chaos
2QualifyAssess fit + pain + authorityAir, Order
3DiscoverUncover truth + needsWater, Air
4PositionStory + differentiationEther, Fire
5ProposeOffer + framingEarth, Order
6Handle ObjectionOvercome resistance (AIR technique)Water, Earth, Chaos
7CloseAsk + commitFire
8Follow-UpSecure next stepEarth, Order
9DelightExceed expectationsWater, Ether
10ReflectLearn from outcomesOrder

CHARACTER CLASSES

Traditional RPG classes mapped to sales roles. Find your archetype.

🎯 The Paladin

Lead Sales Warrior

Divine Warrior of Trust. Overcomes objections with unwavering conviction.

  • Lay on Hands - Restore customer confidence
  • Divine Sense - Detect buying signals
  • Aura of Protection - Shield from rejection

🧙 The Wizard

Research & Strategy Mage

Arcane Strategist of Data. Precise demographic targeting.

  • Identify - Recognize premium prospects
  • Counterspell - Neutralize objections
  • Arcane Recovery - Strategic planning

🛡 The Fighter

Door Opener & Closer

Martial Expert of Approach. Powerful door knocks.

  • Second Wind - Recover from rejection
  • Action Surge - Close multiple deals
  • Indomitable - Cannot be demoralized

🏹 The Ranger

Territory Scout

Wilderness Expert of Neighborhoods. Track high-value prospects.

  • Favored Enemy - Neighborhood types
  • Natural Explorer - Bonus movement
  • Primeval Awareness - Sense signals

🩹 The Cleric

Customer Care Priest

Divine Healer of Relationships. Heal damaged customer bonds.

  • Cure Wounds - Heal relationships
  • Preserve Life - Prevent churn
  • Spirit Guardians - Welcoming energy

🗡 The Rogue

Objection Handler

Sneaky Trickster of Sales Psychology. Surprise objection handling.

  • Sneak Attack - Catch objections off-guard
  • Cunning Action - Quick responses
  • Evasion - Avoid common objections

🎭 The Bard

Storyteller & Connector

Inspirational Performer of Sales Theater. Motivational rallies.

  • Bardic Inspiration - Team bonus dice
  • Song of Rest - Restore morale
  • Words of Creation - Craft narratives

🧟 The Barbarian

High-Energy Motivator

Furious Warrior of Momentum. Unstoppable sales energy.

  • Rage - Unstoppable momentum
  • Reckless Attack - Bold approaches
  • Relentless Endurance - Never stop

ATTAINMENT SHIFTS

Beyond the base roll, characters can gain advantages or disadvantages.

ConditionShiftExample
Relevant tool/skill+0.05Using CRM for pipeline action
Strong advantage+0.10Perfect case study match
Minor disadvantage-0.05Attempting action "out of element"
Major disadvantage-0.10Against a direct counter-element
Final Attainment = (Roll / Die Max) + Shifts

XP & PROGRESSION

ActivityXP Reward
Complete a Move (any outcome)10 XP
Win an opposed roll25 XP
Trigger a Phenomenon50 XP
Complete a full sales cycle100 XP
Train another player75 XP
Reflect on a loss25 XP

Level Thresholds

LevelNameXP RequiredUnlock
1Seed Stave0Primary Element only
2Sprout100+1 equipment slot
3Branch300First Signature Technique
4Trunk600Secondary Element access
5Canopy1,000+0.05 to one Move
6Elder Stave1,500Second Signature Technique
7Grove Keeper2,100Third Element access
8Forest Council2,800Mentor others (+XP sharing)

TIE RESOLUTION

Offense wins. The party initiating the action wins when attainments are equal, unless element-specific rules override.

CRITICAL HITS

Roll = Die Maximum triggers a Phenomenon - a special narrative event with bonus effects.